I am a 3D Character Artist with 4+ years of experience creating high-quality characters, creatures, props, and environment assets for games.
I specialize in:
Sculpting & Modeling: ZBrush, Blender, Maya
Texturing: Substance 3D Painter
Rigging & Animation: Blender
Hair & Grooming: Maya, Fibershop
Game Engine Integration: Unreal Engine 5, Unity(materials, shaders, rendering)
I have also worked as a Lead 3D Artist, managing workflows, ensuring asset quality, and coordinating with other departments.