Gothmog - Lieutenant of Minas Morgul
I worked on Gothmog, a character from The Lord of the Rings, a series I’m a big fan of. My main focus was creating a believable, realistic character by studying and sculpting a heavily deformed face while preserving strong anatomical structure. I aimed to capture both realism and the unsettling presence of the character.
Modeling: ZBrush
Retopology &UVs: Blender
Hair &Fur: XGen
Rendering: Unreal Engine
I hope you like it!