Samurai

Hello everyone,
Here is one of the main characters I created for Trender Software’s game S.T.A.N.D: Sins of the Immortals— a samurai character.
Modeling was done in ZBrush.
Retopology and rigging in Blender.
Texturing in Substance Painter.
Rendering in Unreal Engine 5.
For the presentation, I added a small animation to the character in Blender.
I hope you like it.